Jan > February 2024 - Finally Finish Something 2024 : polishing "Battle Route" (from GWJ 65)
January 2024 - Godot Wild Jam #65 : ' OVERLOAD'
December 2023 - Godot Wild Jam #64 : ' ILLUMINATION '
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Hey, not much time on my paws - I’m returning after, what - four years off from practicing game dev? I used to work in GMS 2. With the Unity thing, now, I’ll be more than happy to learn Godot.
I can take on a few skills, though my specialties would be: writing and revising; 2D digital artwork; theory and design; project management and team leadership. I’m great at communicating ideas and while I may not be the best scripter on our team, I can elaborate well in pseudocode!
Also! I’ve recently awakened hidden powers within myself. I’ve been working with music production (preferred DAW = FL Studio, I have 20.1+ ) as well as an industry-grade video editing and compositing software!
I’m very coachable and compassionate, and when a project is on and make sure you guys can reach me during active hours - no excuses!
I am more than prepared to knock out some consistent jams after working through ADHD, major depression / autistic burnout. Now is a good time because I’m in a life situation where I have made a lot of time to teach and put ideas to paper and YouTube that have been boiling over for a while.
For some practical ideas, I would be able to textually and visually illustrate various concepts using my skills and tools, including: gameplay beats; animation pathing (thanks to a robust keyframe engine I possess,) storyboarding; key shots, etc….just message or call me and we can discuss so many cool things!
Oh, and I’ve also been working with voiceover synthesis for half a year; as a matter of fact, I’ve compiled study materials to learn how to ride and master them so they don’t sound so stock!
So, honestly? I know you’re more than sold on me. Hit me up so we can PWN the world together, dude! <3
~ gnarly